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Metalness
How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, with nothing (usually) in between. Default is 0.5. A value between 0.0 and 1.0 could be used for a rusty metal look. If metalnessMap is also provided, both values are multiplied.
Roughness
How rough the material appears. 0.0 means a smooth mirror reflection, 1.0 means fully diffuse. Default is 0.5. If roughnessMap is also provided, both values are multiplied.
Normal Scale
How much the normal map affects the material. Typical ranges are 0-1. Default is 1.